The Baeloc Calendar measures time as a period of Ages, the current of which is the Age of Frosts, before which was the Age of Storms. An Age lasts approximately a century and there have been seven Ages of recorded history, and two Ages of lost history.

The First Age, The Age of Mists, marked the workings of the Gods upon the world and their ability to lock away that which came before. The Dvergar crafted the Stensbreka and then returned to their homes beneath the earth. The Sidhe were held back by early men who had learned the mystic arts. The Wildermen of Nakaat and Klakinn were widely spread and far more nomadic. The Age of Mists ended upon the discovery of iron and thus Man learning the Riddle of Steel.

The Age of Iron, the Second Age, contained a great deal of expansion by the mountain men who would later become the Falderland. Moving from the mountains downward, they found bog iron and crafted great axes and hammers to fight the Wildermen. The warrior king Galn is born in the pastoral fields of the Felcades, only to be exiled to the Isle of Colwick. Galn learns of the ancient wyrm, Gorgamoth and launches a crusade for glory with thousands of warriors.

The Age of Unrest came next, as Galn and his brothers fell in the battle with Gorgamoth, having won victory only in the slaying of its consort. The surviving warriors are given rank and title by the burnt and decrypted body of their dying king and become the first of the Boendr and Jarls. The greatest of Jarls, Uthgar Bael the Mighty, bound the lesser nobility to their oaths to Galn and founded the Kingdom of Baelland, which he demanded be held together by the strongest of Jarls until the bloodline of a Dragonslayer be born and force the ancient wyrm to his death.

The Age of Glory came next, and it was a bloody era in which the Kingdom of Baelland launched many campaigns against the Wildermen of Klakinn and the foul deadspeakers of Brackun Vos. The Kingdom was unified, trade flourished, mercenaries were in high demand and the Mists were contained to few, dark, ancient places. But in these times, man grew fat and ignored the fouler things in the world. And none was prepared for what was to come.

The Age of Plagues brought an end to such glory. The Silver Blight appearing in the Ruskul Isles first crippling it’s armada and harvests, likely the cause for it’s eventual history of raiding. Baelland seized the opportunity to annex the undefeated Wildermen’s land which had been struck with the blight, but by doing so the plagues spread further. The Blight spread quickly throughout the Kingdom by way of rats, infected grain, and fleas. The high mortality rate was not the worst of the Age either. Though an estimated 56% of the population died out, the birth of the Dauerkul race and the reemergence of the Thurnskine are deemed the worst of the omens. When the dead children began to stir and the monster-born began to rise from the mutilated corpses of their mothers, the cults achieved record highs for attendance.

The Age of Storms began officially after the Blight was contained and reconstruction had ended. The Storms were more figurative, referring to frequent skirmishes between noble houses and fractured loyalties throughout the realms. The Age truly began, in most historian’s minds, at The Battle of Stensbreka Hall when the last Baellig King, Lethwin Oath-bound, was betrayed and butchered by insurgents. The skirmishes continued until the end of the age when formerly loyal regions declared their independence, leaving the last true loyalist province as Falderland.

The Age of Frost began 65 years ago when a winter night lasted for seven days. In the darkness, old godlings stirred and foul things sought to climb out of their hidey holes beneath the earth. Klakinn suffered the lost of two fiefs to the Mists, Felcades suffered a flooding of their rivers which washed ashore three-eyed carp, The Nakaat began to see the first of many a coastal spectre, and the first sightings of Giants were had since the Age of Iron.

The Forgotten Ages, the Age of the Old God and the Age of the Unbound, are spoken only of as places of myth and legend, occurring before the First Age and before written language.


Sword of the North TheCommander