Region of Origin

Below is a list of character skills and special rules dependent on the region they originated in. For more information on a Region, click on the name of the region. In addition to the skills and special rules listed below, you gain the Common Knowledge skill with whatever your (Region of Origin) happens to be.

Brackun Vos
A Vosserman gains the following skills and talents:
Skills: Common Knowledge (the Dead), Concealment or Intimidate, Speak Language (Baelig)
Special Rules: You gain a +10% bonus on Common Knowledge (the Dead) Tests that deal with mummification processes or common superstitious wards.

Colwick
A Colwicksman gains the following skills and talents:
Skills: Animal Care or Trade (Fisherman), Common Knowledge (The Sea), Gossip or Ride, Speak Language (Baelig)
Special Rules: You gain a +10% bonus on Common Knowledge (The Sea) Tests that deal with your homeland of Colwick.

Falderland
A Falderman gains the following skills and talents:
Skills: Common Knowledge (Baelland), Speak Language (Baelig), Trade (Smith or Miner)
Favored Talents: Coolheaded or Hardy.
Special Rules: You gain a +10% bonus on Common Knowledge (Baelland) due to Falderland being it’s once most shining region.

Felcades
A Felcadian gains the following skills and talents:
Skills: Common Knowledge (Legends), Gossip or Intimidate, Speak Language (Baelig)
Favored Talents: Menacing or Warrior Born.
Special Rules: You gain a +10% bonus on Common Knowledge (Legends) Tests that deal with the glory of Felcades and it’s dragonslaying children.

Klakinn
The Wildermen of Klakinn gains the following skills and talents:
Skills: Common Knowledge (Klakinn or Wilderland), Consume Alcohol, Speak Language (Wildertongue), Speak Language (Baelig).
Favored Talents: Stout-hearted or Very Resilient.
Special Rules: You gain a +10% bonus on Consume Alcohol Tests due to the dangerous spirits and stills of your homeland.

Naakat
The Naakatu gains the following skills and talents:
Skills: Common Knowledge (The Mists), Outdoor Survival, Speak Language (Baelig), Speak Language (Wildertongue)
Favored Talents: Coolheaded or Very Resilient.
Special Rules: You gain a +10% bonus on Common Knowledge (the Mists) Tests due to your brotherhood’s ancient teachings.

Ruskul
A Ruskani gains the following skills and talents:
Skills: Command or Gossip, Secret Signs (Raider), Speak Language (Baelig)
Special Rules: You gain a +10% bonus on Secret Signs (Raider) Tests due to many a cold night you were forced to track and communicate with nothing but crude runes.

Region of Origin

Sword of the North TheCommander